WANTED: Weapons of Fate

Wanted Box Art

Wanted Box Art

For centuries, a secret fraternity of assassins has brutally executed kill orders dictated by the Loom of Fate. Your destiny is to become their ultimate weapon. Kicking into action where the hit film, WANTED, left off, you are Wesley Gibson – an uber assassin and heir to a legacy of power, hunted by a renegade faction of the Fraternity. Master an arsenal of deadly skills to protect the secret of your killer coalition… or blow them all away!

Can a movie-licensed game be any good? WANTED: Weapons of Fate isn’t a bad game, but it isn’t necessarily all that good either.

Bullet curving never gets old

Bullet curving never gets old

The plot begins five hours after the end of the film. WANTED: Weapons of Fate begins with Wesley Gibson searching Cross’ (his father) apartment for clues to his past when the place is stormed by unknown enemies. What follows is a tale of conspiracies and cover-ups stretching back all the way to the time when Wesley was born, taking place in Chicago, France and even a doomed airplane.

You switch back and forth between playing Wesley in the present and Cross in the past as the story progresses, but it ends up making the story that much more difficult to comprehend. Characters (especially enemy bosses) come off as two-dimensional stereotypes (though the voice acting in the game is very well-done) and many will find Wesley’s suck-my-balls attitude annoying.

On the normal difficulty setting, the game can be finished under six hours. Upon doing so, however, you unlock the boss characters you’ve killed as playable characters (who play exactly as Wesley and Cross do), as well as the hard difficulty setting. In addition, there are numerous collectibles scattered throughout each level, so those of you interested in things like posters, concept art and comic book covers have at least some reason to replay the game.

Dual-wield weapons not so much for damage, but for style

Dual-wield weapons not so much for damage, but for style

Movement and combat is swift and extremely gratifying. It’s easy to skillfully move between cover then pop out to quickly dispatch them. Aside from the movie’s trademark ‘bullet curve’, you can also slow down time to deliver gratuitous amounts of bullets into your enemies’ faces.

However, the usage of these moves are limited by an adrenaline meter, which fills up as you kill enemies. Skilled players can chain together these lethal combos by killing enemies which each move, thereby ensuring an infinite supply of adrenaline.

There are also extended quick-time on-rails events that speed up the pace to a frantic level. During these events, you automatically run and move throughout a section of the level, pausing only to kill enemies in your way and shoot away bullets, all in cinematic slow motion.

One complaint though, is that there are too little enemy types in the game. You have your typical gun-fodder, some that can dodge or block bullets, and later, snipers, but that’s about it.

One of the more exciting levels takes place on a doomed plane

One of the more exciting levels takes place on a doomed plane

Occasionally though you will find enemies who’ll try to gut you with their knives, at which point you will have to play a quick-time event to kill them. However, they hurl themselves at you mindlessly while yelling at the top of their lungs, negating any surprise element they might have had and, therefore, making them far too easy to kill.

Bosses are absolute bullet sponges, but defeating them boils down to spamming your flanking, slow-time, and bullet curve abilities till they drop dead. It’s so obvious to the extent that the game throws just enough enemies at you during the encounter to replenish your adrenaline meter as soon as it runs out. That said, fighting such difficult enemies is a nice change of pace from the endless waves of faceless soldiers you have to deal with most of the time.

On-rails sections let you dash through a level and kill many enemies in slow motion

On-rails sections let you dash through a level and kill many enemies in slow motion

There are some sections where you have to man a turret or use a sniper rifle to dispatch enemies from afar, but these sections seem derivative compared to the rest of the action. Thankfully, these sections are far and few in between so you won’t have to deal with them much.

The graphics are nice to look at and the game runs at a steady clip throughout, with minimal lag and loading times. The weapons sound and feel powerful, and the trademark ‘whizz’ sound of the bullet curve is one of the most satisfying cues in the game.

Granted, some shortcomings prevent this game from attaining hit status among fans of third-person shooters. However, for those of you looking for a quick action fix, WANTED: Weapons of Fate delivers just enough gunplay and bullets to satisfy the killer in all of us.

Pros: Bullet curving never gets old, easy to master movement and combat combos
Cons: Short game, story can get confusing, too little types of enemies


About Jared

I am all the awesomesauce you could ever want in a handsome, neat package, and you know it.
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2 Responses to WANTED: Weapons of Fate

  1. joe says:


  2. kenwooi says:

    wow the game looks very cool! dont know my comp can support or not.. haha.. =D

    p/s: i’ve migrated to wordpress, feel free to follow and get updates! thank you! =)


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